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vivster said:
sc94597 said:

I can name a few: the physics systems (arched arrows, fire fluidity, ragdoll, objects fall realistically, accurate kinematics and dynamics, bouyancy), very little copying and pasteing as far as shrines are concerned, dungeon complexity, true open world (no loading between areas), truly non-linear main story (you can attempt to kill Ganon whenever, but are rewarded for all else you do; you aren't just walking from script A to script B), above-average verticality, intuitive cooking, horse-taming, sailing and other mechanics, and survivality concerns due to weather system. All of this when added together provides an experience more than the sum of its parts, and the attention to detail in the game, in general, is excellent. 

 

These are the open-world games I have played in comparison: The entire Elder Scrolls Series, Gothic series, Fallout series, Dragon Age Inquisition (not truly open world imo), The Witcher 3 (not truly open world imo), Xenoblade Chronicles X, Grand Theft Auto series, Middle Earth: Shadow of Morder, Red Dead Redemption, and probably others I am forgetting about.

See, there is your problem, you never played Far Cry. That alone covers most of your points. Gothic covers the rest.

I played the early Far Cry games. The series is not interesting enough to hold me thematically. And from what I've gathered, it suffered from the same problems of a main story where you are just stamp-collecting/going from script A to script B. Considering that Far Cry 4 has an 85% Metacritic, there certainly has to be something BoTW does better, and I am going to guess there are a lot of something's it does better, but since I have not played it I cannot comment. The last Far Cry I played was Far Cry 2, and the game was so different from BoTW I can't compare them. As for the Gothic series, it hasn't had a good game for a decade, and I don't remember the physics system being as accurate as BoTW's, for example. 

 

In my opinion, the closest non-Zelds game to BoTW is Middle Earth: SoM, but even then there are significant differences. BotW feels like a mesh of TLoZ and Windwaker.