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RolStoppable said:
I found the start to the game rough because it already featured situations with instant kills and ambiguous progress. I still get killed regularly after well over a dozen hours. This Zelda demands a lot more respect than almost every other game in the series; it's basically just the NES titles that are on a similar level. You have to correct your expectations of being a killing machine in the making to being weak sauce. You better have a plan when you encounter an enemy camp, or if you don't have one, stay away from it for your own safety.

The more I am able to adjust to the game, the more I enjoy it. What I have to adjust to aren't really bad things, it's merely that progress isn't served on a silver platter. Exploration pays off, heart containers really mean something. There are quite a few things I skipped past in my initial hours that I am only now discovering, and it seems there is still lots to learn.

I can agree with this. It reminds me very much of Gothic in this regard. It's a nice open world game with a Zelda skin.

However I so far cannot agree with the ludicrously high scores. I have yet to see a single thing it does better than other open world games I've played.



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