Wyrdness said:
Again vague similarities, SM64 is open world exploration based where the player expresses themselves in how they play as they have more freedom as they're just dropped into a world and left to figure things out themselves, SMG is more linear and based around specific tasks with much less freedom and a more set way to play. A prime example of what I mean by vague similarities in your criticism is when you say Mario's basic movements, enemies etc... are the same when they aren't. Mario's moveset in SM64 is way more vast where as SMG's is very simple, the power ups in the two games aren't even the same either as in SM64 Mario uses 3 specialized hats where as SMG was the first 3D Mario to use the traditional power ups. Enemies aren't the same save for 2, so when you say you've played both games I'll question what you actually remember from each game because I've played all 3D Marios and Ratchets and can see why reviewers have their views. An example of another game that does what Mario does is Street Fighter where each game the player conducts their play different due to the different gaming experience generated from the change in approach. If all you focused on are the vague similarities between each incarnation like Ryu, Ken, Fireballs, fighting etc... then ofcourse you won't see the differences but when you do full on comparisons you realize why the games are different from the likes the Parry system to the Focus mechanics to even the V-System in SFV. |
My gameplay experience vary just as much with Mario and Zelda as they do with ratchet and uncharted. Both can be picked up fairly quickly and yet take time to master the nuance of in their respective gameplay. Regardless of that I see nostalgic language used more In Nintendo reviews so I have to think that factors into their scores.
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