By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
Nautilus said:

My point flew right through your head.I never said that indie games are bad, I personally believe that Undertale is a masterpiece for example, but that wont fit for an estabilished Nintendo IP.For better or worse, fans dont want a low budget 2D Metroid.They want a big adventure, as grand as Prime was when it was first unveiled.Or even for a 2D one, they want an ambitious one, that pushes the boundaries of the genre in every sense.They dont want a Advance Wars that plays on nostalgia alone, with graphics or gameplay that could have been done on the GBA.They want something new, that dosent feel like a "cheap" attempt by Nintendo part.They want the franchises to either revive and give a real shot at comming back(Please Nintendo, bvring Golden Sun back and do it right this time!) and have the decent budget they deserve, and thats something, along with manpower and the unwillingness to be under a big publish for a project this size, that indies simply dont have or want.

Again, you're wrong. Many of the portable Nintendo games have been akin to the 8 and 16 bit era and people love them.

Bear in mind portable Zelda games, Donkey Kong Country Returns, New Super Mario Bros, and Mario Maker have been very successful without being boundary pushing games per se. Even the NES Classic is doing very well because people still like the old school stuff.

In a nut shell, Nintendo should do some ambitious projects like Breath of the Wild and the upcoming Mario Odyssey. However, people also enjoy games that feel like 16 bit era stuff.

Yes, but the game would still have to bigger than what an indie developer would be confortable with, or be able to pull off.I still stand by my point that, unless its a very obscure Nintendo franchise like Star Tropics, an indie developer wouldnt be able to ultimetely deliver a game in the way that fans want.I could be wrong of course, but I stand by my point.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1