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Mr Puggsly said:
Nautilus said:

But then people(fans in general) would be pissed off that their favorite franchise werent given the necessary budget to make a worthwhile entry and that could damage the brand more than making nothing.So I dont think thats the answer.

Wow, you're so wrong. I can think of many notable games released for $5 to $20. Have you completely ignored the indie scene?

If Nintendo wants to make some lower budget games in the similar to their 90s games, they have to market them accordingly. They won't appeal to everyone but avid fans will get excited, very excited.

When you think about that's what many of their GBA/DS/3DS games have been, lower budget games akin to classic Nintendo games.

My point flew right through your head.I never said that indie games are bad, I personally believe that Undertale is a masterpiece for example, but that wont fit for an estabilished Nintendo IP.For better or worse, fans dont want a low budget 2D Metroid.They want a big adventure, as grand as Prime was when it was first unveiled.Or even for a 2D one, they want an ambitious one, that pushes the boundaries of the genre in every sense.They dont want a Advance Wars that plays on nostalgia alone, with graphics or gameplay that could have been done on the GBA.They want something new, that dosent feel like a "cheap" attempt by Nintendo part.They want the franchises to either revive and give a real shot at comming back(Please Nintendo, bvring Golden Sun back and do it right this time!) and have the decent budget they deserve, and thats something, along with manpower and the unwillingness to be under a big publish for a project this size, that indies simply dont have or want.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1