SamuelRSmith said: Darc Requiem said: I want know how well they can manage to pull it off because the Graphic Synthesizer's embedded RAM is faster than the PS3's RAM. That's the main reason for the 80GB's having the GS in the first place. The Embedded Ram in the GS had a 47GB a sec bandwith. The fastest RAM in the PS3 has 25.6GB a sec bandwith. |
I'm not an expert at this kind of thing, but I couldn't see how any PS2 game would require 47gb a sec bandwidth, I mean no game was ever bigger than a DVD in total. Sure the technical capabilities might have been there, but very few (if any) games would have made the most of it. I reinstate, I am no expert on the subject. |
With the PS2, Sony choose speed over the mount of VRAM. The PS2 only had half the VRAM of the Dreamcast for example but the RAM was several times faster. PS2 games would have been coded with that in mind. My guess is they would have to figure away for the emulation program to load more textures than the PS2 hardware would normal load as a work around. The problem is the PS2 has custom hardware that lead developers to come out with several different ways to accomplish the same feats. Whatever software solution Sony comes up with will have to account for all these differences. Sony will essentially be facing the same issues MS has with X-box backwards compatibility on 360.