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Hynad said:
curl-6 said:
Meh, I have waited over 5 years for this fucking game, I'm not buying a $470 new system for it just because the U version has performance dips.

I'm usually a big proponent of framerate stability, and indeed it is very important in games that require lightning fast responses and a high degree of precision; I certainly wouldn't want to play F-Zero GX or Splatoon at 30fps for example.

On the flipside though, I have been able to enjoy many games with less than ideal framerates; Banjo Kazooie, Starfox SNES, Goldeneye Wii, Bioshock Infinite, Sonic Racing Transformed...

If a bit of slowdown means I get to play the game on the console I already own, that's a trade-off I can accept.

But that's a trade-off Nintendo usually don't go for...

Twilight Princess ran mostly flawlessly on the GameCube. If there isn't any day one patch and the game runs with such performance hiccups, it would be the first time, as far as I can remember, that one of their major games has that kind of performance issues. It's really unlike them do release a game with this kind of problems.

True, I can't actually think of any Nintendo game in the last three generations that had significant framerates dips. Then again, they haven't made a game that is this ambitious relative to its hardware in a long, long time. The kind of stuff they're attempting, a massive open world full of interactive elements and systems-driven physics, is a lot to ask from the Wii U. To have framerate drops is quite unlike Nintendo, but then so is making a game like this in the first place.