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Mr Puggsly said:
Nautilus said:
Its more of a budget matter than anything else.Lets say you an indie developer borrows Metroid.Unless they make a 2D Metroid, everyone nowadays expects a game at the same size and scope of the Prime games, and thats a budget and manpower an indie developer dont have.

Even for games like F Zero that could be doable for an indie to develop, the ammount of effort into the game would be higher than in a game like Fast RMX, because they would need to make charachters(and assets for them), have some form of narrative, a campaign of some sort, etc.In other words, alot more work.Thats why I think it wouldnt work.

If they do something that's in the league of NES and SNES content, the price simply needs to be lower. Like $10 or $20.

That's what many indie developers have been doing.

But then people(fans in general) would be pissed off that their favorite franchise werent given the necessary budget to make a worthwhile entry and that could damage the brand more than making nothing.So I dont think thats the answer.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1