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bonzobanana said:
curl-6 said:

When devs played to its strengths, there were quite a few Wii games I thought looked nice; Metroid Prime 3, Sonic Colours, and as you mentioned, the Mario Galaxy games.

Compared to the original Xbox it was apples and oranges; Xbox had more flexibility when it came to pixel shaders, while Wii had more RAM and could perform certain techniques like multitexturing more efficiently.

wii had 24MB of main system memory, 2MB frame buffer, 1MB texture cache and 64MB of slower memory designed for audio and caching from the dvd drive, where as xbox had 64MB of main shared memoy and each game was given a 700mb hard drive partition for fast caching of important data. The few games that were available on both wii and xbox often the xbox had more content, 5.1 channel sound, 32bit colour and other benefits.

Xbox had some amazing graphics like Conker for example. I certainly see the original xbox as more powerful and capable.

That's a bullshot, Conker on Xbox was 640x480. It was still probably the best looking game of the 6th gen, but it didn't look that good.

There were Xbox games that couldn't have been done as well on Wii, but there were also Wii games that couldn't have been done as well on Xbox. It all depended on what kind of techniques the game pushed. Kind of like PS3 and 360, where each had advantages and disadvantages versus the other.