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Helloplite said:

Thinking of the Switch, I noticed that the few 'advances' that the Wii U brought forward, including further focus on asymmetric (multi-player) gameplay, as well as additional gameplay input options (e.g. using the touch-screen in Pikmin 3) were quite useful, even if under-utilized. Nintendo has had a long-history with using double-screen gameplay, from the days of the Game & Watch and the Four Sword Adventures Gamecube-GBA link concept. With (2)DS and 3DS, the 2-screen gameplay was, for better or for worse, explored primarily in the form of handheld games. The Wii U largely failed to properly tread the console 2-screen space however.

But, looking at the Switch, I noticed that technically there is nothing preventing Nintendo from making games that can offer asymmetric multi-player gameplay: You just need one console docked, and another one to be in portable mode -- with the user with the portable console having a different role. All of the ideas done on Wii U, or even through the GBA-GC link concept, are still feasible with the Switch, so long as you have 2 or more of them available.

They can even resurrect games that need 2-screens for single player: 1 Switch remains docked, the other becomes the controller+2nd screen for those games that can make use of this capability.

Thoughts?

Ohh yes, let's make games that require more than one Switch in order to play. Brilliant move.