Hmmm.
1. Ocarina of Time (Great story. What it did technically was mind blowing at the time. Has aged very well, imo. But most of all, first Zelda, so it's nostalgia and the wonder I got from it just have it put up on such a pedistool that I can't see any game ever beating it.)
2. Wind Waker (Brought emotions to the characters in their goofy faces. The wonder of sailing the world. such a unique art style.)
3. A Link Between Worlds (very creative use of the whole paper on teh wall. Unique twist on having all items instantly, even though not a fan of how you got them. Good story. Best controls on handheld. A sort of 3d/2d mix of art style. Better than the PH/ST style)
4. Twilight Princess (felt like a continuation of Wind Waker. World felt massive. Had a similar feeling again when first entering Hyrule Feild as you did in Ocarina. really epic final ending boss fight, as well as many epic boss fights. Great story)
5. Majora's Mask (Very unique twist on series. SIde Quests are amazing and galore. Basically the game is about side quests. The repeat days things was cool, seeing how much you could do in a day and hw you barely manage to do one thing one day yet by the end your dong all the temples and so on in that time.)
Skyward Sword would probably be 2nd if not for two things.
1. The stupid repetitive fight against the imprisoned
2. The insanely annoying Fi's explanations (she had to explain everything and I mean everything in the game, and always seems to ask if you wanted to hear it again. Makes replay ability like zero)







