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Alkibiádēs said:
Pemalite said:

Not at 720P.

I'm not paying €600-€800 just to play a bunch of SNES-Wii looking games in 720p and with awkward controls. 

I never said you had to do anything.

Eagle367 said:

Hey guess what I checked Xbone and its GPU clock is 853MHz so GPU wise switch is more than 76% of xbone docked but the CPU speed is less closer and also RAM is half but DDR4 instead of DDR3. Considering everything switch is actually not that bad when stacked up against an XBONE don't you think. And I don't know these Flops are calculated but its sure as hell greater than 400GFlops all things considered

Uh... Clock Rate doesn't determine the absolute performance of hardware. Neither does Flops.

As for how flops are calculated it is determined as... Pixel Pipelines x Instructions per clock x clock rate.
Ergo... 256 pipelines x 2 instructions per clock x 384mhz core clock equates to 196 Gflop, 768Mhz equates to 393 Gflop.

But that ignores the Render-Output-Pipelines, Texture Mapping Units and other hardware that determines a chips capabilities as well.

As soon as we knew that the Switch was Tegra powered we knew it's performance was between a Wii U and Xbox One. That doesn't change regardless of it's clock speeds or flops.

Barkley said:

No.... because the XBO GPU has more Shader Processors. GFlops takes Clock Speed and CU's into account.

Shader Processors * 2 * Clockspeed (1 = 1ghz) = GFlops

XBO has 768 shader processors and as you say a clock speed of 853mhz so.

XBO: 768 * 2 * 0.853 = 1310GFlops

Switch Docked: 256 * 2 * 0.768 = 393GFlops

To be fair, Maxwell does have a massive efficiency edge against Graphics Core Next Gen 1.0.
You can't really compare them with only a single numerical value that is only theoretical anyway.




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