| niceguygameplayer said: 2. No powerful hardware for their home consoles. Only gimmicks to excuse making cheap hardware for large cost. They struck it rich with Wii and have been doing it since. Even the GameCube had no DVDCD player, unlike PS2 and Xbox. Well, I'm not sure about Xbox with DVD's, but it could play CD's, I think. Plus Xbox was the most powerful of it's generation and had a hard drive. |
The original Xbox could play DVD's. However you needed to buy an addon (Which pays for the license) to enable it.
| niceguygameplayer said: 13. No pack in game! |
To be fair, my original xbox, xbox 360 and xbox one consoles didn't either.
When the Nintendo 64 first released there was no pack-in game and we ended up buying Lylat Wars seperate.
| niceguygameplayer said: 14. No hard drive for Switch. Want to download Dragonn Quest Heroes 1 and 2. Well too bad! It is a 32 gigabyte download. The same as the switch internal memory. Of course that internal memory won't be all free. Some will be used for the system. Even if it was all free, there would not be any space to save a game. I understand it's part portable, but couldn't they have gotten it up to 128 gigs? A lot can be stored on a tiny card now. Greedy again, Nintendo. I guess you can add the possible cost for an SD card to #12... (passes out again.) |
Not having a Hard Drive is a good thing. Mechanical Disk drives are fairly expensive, tend to consume more power. (Thanks to operating mechnically.)
Poduce more heat (placing increased load on the cooling system), take up a ton of room (Most are 2.5 or 3.5" sized drives) and have higher failure rates that are exacerbated in a mobile device.
Throwing more NAND at the problem would have been far better. Even if it's cheaper TLC NAND... However, you cannot compare a MicroSD cards size and capacity to the internal storage of the Switch, the Switch's internal storage will be higher grade, faster and more expensive NAND.

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