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Wyrdness said:
Miyamotoo said:

No, you didnt backup anuthing, again, to you all comes to "its 1st 3D Zelda and any other 3D Zelda would have same effect". Its not only about tehnical design, point is that evrething about Ocarina of Time was done right, so you cant say its just beacuse its "1st 3D Zelda game". My nostalgia!? It has anuthing with nostaligia, only with clear facts. Like I wrote, read reviews some from 98" (or from even from 2011), and you will see why Zelda is higest rating game ever. 

Wrong, OoT didn't have almost any flaws in gaming industry 98" and thats a fact, like I wrote it was almost perfect game, with pacing, story, world build, epic feeling, exploration, combat, bosses, dungeons...it was great game in evre way, whole package in evre way. In comparison with OoT, MM had great side quests but didn't had that epic feeling, great bosses, such a grate pacing and had less and worse dungeons, Wind Waker had good exploration but less variatey than OoT and has less and worse dugeons, TP had bigger world and great dungeons but world was so empty and barren and pacing was worse, Skyward Sword had good story and good dungeons, but it was too linear and had terible backtracking. Some other 3D Zelda's got some things better, but point about Ocarina of Time is that all things done great, and that with combination with that was brouth so many new things in gaming industry made best Zelda and highest rated game in history, not beacuse "its 1st 3D Zelda".

Yes I have backed it up and I'll keep highlighting where because you're struggling to read anything other than one line in and post before responding with your usual drunken nostalgia over and over. You've presented no facts only your nostalgia for the game, OOT was never perfect it was a version of ALTTP in 3D and had flaws even back in 98.

I'll highlight an example of your nostalgia, you say TP's world was empty as a negative yet what exactly did OOT's world have in it? Barely anything as well, pacing was also far better in TP it's the most story driven game in the series, you moan that SS was linear yet OOT was made more linear coming from ALTTP and had a number of backtracking to the same areas as well. Fact is the following games are superior in more areas over OOT and the were games back then that had better pacing and story than OOT what they didn't have was Nintendo's technical achievement that made people ignore the flaws.

Your entire argument is taking one line in a whole post and trying to respond with nostalgia.

And yet you dont have anuting to backup any of your argument.

Make it simply, what exatly flaws did OoT had in 98"?

TP has much more bigger world than OoT but was barren and has less things in it then OoT, and we talking about game that was released 7 years after OoT so actually it was expected to have those things done better and actualy done those thing worse. Lol at your point that TP had better pacing than OoT, TP has worst and slowest opening for any 3D Zelda and thas well know thing, OoT pacing is great and miles better than TPs. Fact is that SS is most linear 3D Zelda game, bactracking was also worst, you need to back 3 time in each region of game. Offcourse that buy time newer games will have some better areas than aged game, but all 3D Zelda games after OoT had some flaws and some things done worse than OoT, while OoT was almost perfect game and all things were dont great, you cant say that for any other 3D Zelda game.

I gave you clear examples, but your only argument is "its nostalgia", but like I wrote read reviews of OoT from 98" any you will see that has anuthing with nostalgia or "only its beacuse 1st 3D Zelda game".