TallSilhouette said:
If I had to guess, Doom has more handmade assets where W3 has more procedural. Ryse also has lots of prerecorded video. |
Hmm. I didn't know that procedural generation was used in W3, but I guess it would be a necessity due to the massive scale of the game. Ryze does have a lot of prerendered video, but the quality doesn't seem all that great, with very noticeable artifacts, so I just assumed it couldn't be all that big. Could be that I'm wrong, though. I might check the game files to see what I can see.








