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irstupid said:

 

Areym said:

That's one review out of 60+. The game isn't reinventing the wheel, it's just doing all these established ideas well. It's not perfect, of course. Not sure how it is lacking gameplay wise when it has different weaponry, arrows, traps and other mechanics (like hacking and focus) and a decent variety of small to colossus enemies to fight. I'd say Zelda could suffer from the same type of problems that Horizon seems to suffer from. As far as I can tell, this is the first true open world or like survival style game for the Zelda genre. Unless Nintendo is doing something completely brand new, it will be more of the same with a coat of Zelda on it. That doesn't immediately mean it will be bad, if all the mechanics come together well, it matters very little if the ideas aren't revolutionary.

It's hard to say without playing it though. I don't think that Horizon will outshine Zelda however, Zelda is just Zelda. Like you said, it would have to be Nintendo dropping the ball through rushed work, rough performance on Switch, badly implemented open-world mechanics, etc. Neither game will affect the other sales at least.

The problem is those mechanics (hacking and traps) are either bad or underutilized it seems.

He says the hacking is just flat out bad and not helpful at all. You basically just hack a dinasaur who then sits tehre doing nothing.

As for traps, they are great and amazing, yet you get like only a couple chances to do them. Most of the time you are basically ambushed and thus can't use those mechanics.

Yeah, I should have read it in full first and not just skimmed it. He raised valid points that other reviewers also brought up. I think calling them "useless" is a bit much but it seems that there was certainly some missteps implementing these properly. It's a shame since both hacking and trapping provides more varied gameplay that simply changing arrows and whatnot. It seems like they were ideas put in towards the end, once the maps layout and enemy AI was finished.



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