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Intrinsic said:
mZuzek said:

Same reason Dragon Quest is 32GB. Developers other than Nintendo just don't know how to compress their games well enough.

For reference, Super Mario 3D World is 1.7GB.

smh... the sad thing is that you honestly believe the reason other games are big is because other developers can't compress their games.

niceguygameplayer said:
Breath of the Wild is so small. How can this be a huge open world game? Also, some of the other games are as small as PS1 games. Quite disappointed.

Skyrim (original) was under 7GB skyrim remastered is almost 28GB. the size of your world has very little to do with the data siize of a game. All you have to do to keep things small is recycle a lot of asstes, use lower quality audio files, very and make sure everything is rendered in realtime and not pre recorded in engine cutscenes that take up a chunk of space too.

I think some of you don't really get what contributes to the data size of a game. Or what it being big/small could mean. Ah well....

Also, the size of the textures counts. Big textures can take a lot of space if there are enough of them. hence why graphic patches on PC are often huge and consume a lot of VRAM, too.