| torok said: Seems good. DQ is quite big, but it's quite obvious that people will buy SD cards for their consoles. A 128GB one is quite cheap.
Assuming that all devs wouldn't know something as basic as this is ridiculous. 3D World was on Wii U, that's basically a gen behind PS4/X1. Switch is basically between gens powerwise, so it's reasonable that games won't get too big. The higher performance on the other consoles allow better textures, more stuff per screen, high detail models. All this increases the size of the game, but it's a reasonable trade-off. Saying that "they don't know how to compress" without knowing the technical details about each game couldn't even be classified as a wild guess. |
Everyone keeps comparing these sizes to the PS4/One only as proof. Like the Switch is so far behind the PS4/One in graphics/textures/resolution/ect that its on duh the sizes are 4x as large, or in 3D World like 20x larger.
But just copmare to PS3/360 games then. PS3/360 games were no where near the 1.7gb size that 3D world pulled out. Or other games people have listed in this thread. And 3D World, Mario Kart 8, Pikmin 3, ect all are top of the line graphical games in concordance with the ps3/360 era of games.
But say what you want about compression, the thing to be excited about is Zelda's size. It's astronomical compared to prior entries. So unless Nintendo randomly decided to get sloppy in their file sizes, this game will be huge compared to any zelda game before. Yes, there is voice acting to some degree and the better hd audio track on switch's environments, but I doubt the audio is whats bringing it up like 5-10x larger size.







