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Seems good. DQ is quite big, but it's quite obvious that people will buy SD cards for their consoles. A 128GB one is quite cheap.

mZuzek said:

 

Same reason Dragon Quest is 32GB. Developers other than Nintendo just don't know how to compress their games well enough.

For reference, Super Mario 3D World is 1.7GB.

Assuming that all devs wouldn't know something as basic as this is ridiculous. 3D World was on Wii U, that's basically a gen behind PS4/X1. Switch is basically between gens powerwise, so it's reasonable that games won't get too big. The higher performance on the other consoles allow better textures, more stuff per screen, high detail models. All this increases the size of the game, but it's a reasonable trade-off.

Saying that "they don't know how to compress" without knowing the technical details about each game couldn't even be classified as a wild guess.