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John2290 said:
                                         

It isn't about how they compress it, it is about the development process and being maticulous. Everyone could do it but most games end up with patch work that requires massive ammounts of crap to be left in. You mentioned Bethesda but I think that is the reuse of assets and the usually "less than decent graphics". There games tend to be built like a house of cards becuase of that engine.

I think you're right about Bethesda to be honest. As for the other part, well your mostly right. The time it takes to compress can be rather long and it's often done near the end, or much later in development. I had to compress a couple of games and it takes a while if you really want it to still look nice, it's quite heart crushing really, but it has to be done Q.Q  Some people really have too little of an idea how much of a difference it can make it making your games look crisp or blurry.

As for Nintendo I still think they use a lot of other tricks with their games to cut down sizes. For example like how they do the ship sailing in Wind Waker and create an illusion of traveling over the large waters. That saves a lot of data right there alone. I'm trying to find the behind the scenes video for that but I can't find it right now >.< Here's hoping you may have seen it, no? >.<