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Hynad said:


It's not that Nintendo do magic with compression (seriously, guys... -__-). It's simply that they make games that don't require a lot of space to begin with.

I don't know about others, but I was not speaking about compression when I said, 

"Breath of the Wild is impressively small. I love how Nintendo knows how to keep their games small. 60GB games are annoying."

I was more thinking about how their game design lends itself to smaller games, hence the bolded portion says "to keep" rather than "to make". 

That is much more impressive (albeit from a game design perspective rather than a technical one) than using some obscure compression algorithm that shaves off a few gigs, in my opinion. 

Many games gain very little to nothing from pre-rendered cutscenes and uncompressed audio, yet the developers/publishers still choose to go that path because they want to compete with other AAA titles or it is all that they know.