Intrinsic said:
First of, outside of GTA5 that came with almost 2.5yrs of EXTRA content, there isn't a 60GB game out there. Every game that ends up getting that big get that big for a reason. Its not like devs can't somehow figure ut how to compress shit. |
Halo: The Master Chief Collection takes up more than 60Gb. Pretty sure it's trending towards 80-90Gb with ODST? Halo 5 was fairly large the last time I looked as well.
The Elder Scrolls Online is pretty large as well. About to get larger thanks to the Morrowind expansion.
The average size is probably around 30-40Gb though, It's the DLC that is pushing game install sizes up, It doesn't help that allot of games are using lossless 7.1 or better audio and full 1080P video either.
The Carts should not be a limitation for the Switch anyway, if anything it should be an advantage, minus costs.
It's not the same comparison of the PS1's CD and the Nintendo 64 carts, that's for sure.
| Nuvendil said: Well there is some truth to this. With games installing being mandatory, some common sense was hurled out the window. Lest we forget some of the fiascos of this generation, the most egregious being Titanfall which came in at 50 GB, of which 30GB were gosh darn SOUND FILES. 30GB of sound files for a game with limited soundtrack, no large scale campaign with cutscenes, minimal dialogue. And its not the only offender. I dare say a large chunk of games on the current gen could shave off 5, 10, some even 20 gigs with essentially no loss of quality. It can be that preposterous. Others are much better about this though, it's not the whole AAA sector. But there is a lot of this crap going on. |
The thing with Carts is that you shouldn't have to install games.
It's transfer rates should be high enough to mitigate that requirement. - Of course if you want DLC, Patches and such it needs to download and install to internal storage.

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