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Nuvendil said:
Intrinsic said:

smh... the sad thing is that you honestly believe the reason other games are big is because other developers can't compress their games.

Well there is some truth to this.  With games installing being mandatory, some common sense was hurled out the window.  Lest we forget some of the fiascos of this generation, the most egregious being Titanfall which came in at 50 GB, of which 30GB were gosh darn SOUND FILES.  30GB of sound files for a game with limited soundtrack, no large scale campaign with cutscenes, minimal dialogue.  And its not the only offender.  I dare say a large chunk of games on the current gen could shave off 5, 10, some even 20 gigs with essentially no loss of quality.  It can be that preposterous. 

Others are much better about this though, it's not the whole AAA sector.  But there is a lot of this crap going on.

There is a reason for that too. Titanfall was a "launch window" title. Case in point, titalfall 2 (that even had a single player campaign and was an all round bigger game) came in at under 35GB. Basically, what was used just for sound files in part one was used for practically the whole game in part two.

Don't forget running uncompressed audio takes up less cpu muscle freeing up cycles for other stuff. At that time in the XB1 life, respawn probably felt they would take the hit on data size to get the game running smoothly in time for launch.