Intrinsic said:
First of, outside of GTA5 that came with almost 2.5yrs of EXTRA content, there isn't a 60GB game out there. Every game that ends up getting that big get that big for a reason. Its not like devs can't somehow figure ut how to compress shit. |
It is not a question of whether or not they know how. Developers choose to not compress their files because there is very little incentive to do so, while there is a significant enough opportunity cost. It is very easy to find lossless compressed repacks on PC that shave off dozens of gigs with minimal loss of video and/or audio quality. The question is whether or not the developers (and the publishers funding them) think it is worth it.
Developers could always release two versions: one lossless compressed version and an uncompressed version. For most people with their video and sound systems they won't notice a significant difference between them. For the few who have high quality entertainment systems, they can just download the uncompressed version. But like I said, that is more work.
Then there is also the question of using pre-rendered assets in games which do not need them. That is why many Nintendo games are small, their cutscenes tend to use inengine reuseable assets.
So no, it is not inevitable to have games that large if the developer chose to. Hard-drive space, and high speed internet reduce the risks and benefits of such efforts, though.
And I don't see why it is relevant when a game gets that big. The critique still stands.







