mZuzek said:
Same reason Dragon Quest is 32GB. Developers other than Nintendo just don't know how to compress their games well enough. For reference, Super Mario 3D World is 1.7GB. |
smh... the sad thing is that you honestly believe the reason other games are big is because other developers can't compress their games.
| niceguygameplayer said: Breath of the Wild is so small. How can this be a huge open world game? Also, some of the other games are as small as PS1 games. Quite disappointed. |
Skyrim (original) was under 7GB skyrim remastered is almost 28GB. the size of your world has very little to do with the data siize of a game. All you have to do to keep things small is recycle a lot of asstes, use lower quality audio files, very and make sure everything is rendered in realtime and not pre recorded in engine cutscenes that take up a chunk of space too.
I think some of you don't really get what contributes to the data size of a game. Or what it being big/small could mean. Ah well....







