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bonzobanana said:
h2ohno said:
If it's the enhanced edition then yes. If it's the vanilla edition then no.

I got Skyrim for Steam years ago for $5 or $10, but a glitch made the attack button not work. I've been planning to go back to it eventually, since I loved Oblivion. A version with better graphics and the ability to be played on the bus would interest me a lot. But if it's the vanilla version I won't get it.

The footage they showed off at the Switch conference was the enhanced edition. So unless they were engaging in false advertising, that's what it looks to be. The Switch is about 3x the power of the Wii U, which is itself several times more powerful than the Vita (only mentioning this because of the poster above spreading false info). So it should be able to run a game that doesn't push the XB1 or PS4.

How do you calculate its 3x the power of the wii u?

I think people need to remember Switch's primary mode is portable. When docked it still runs the same code as portable just switch's output to hdmi rather than the LCD screen which gets a gpu speed boost enough to generate the same graphics at a higher resolution or add anti-aliasing. It doesn't reboot the game loading new graphic resources. Cpu performance is meant to be the same in portable and docked mode. Docking the console just allows a resolution boost, games aren't programmed to take full advantage of the docked performance level because instantanously they have to run back in portable mode if you remove it from the dock. The portable performance level dictates game peformance except for resolution and anti-aliasing. No games have been announced that work only in docked mode.

How do you know that no games will be programmed to scale to the different modes of play?  Scaling the same game with the same code to different levels is an old feature for PCs and has begun to be used for consoles as well with the PS4 pro and  Xbox S.  Do you really think there is never going to be a developer which targets the docked mode and removes features for the handheld mode?  

Looking at the specs for the Switch and the Vita, the difference is much bigger than 3x, and the Switch is comfortably more powerful than the PS3/WiiU even in handheld mode.   And the fact that the GPU is more powerful docked cannot be ignored.   We've already seen that it runs Wii U games at better resolutions and framerates, we've seen sequels that have a marked improvement over their Wii U predecessors.  We know it supports engines which the Wii U and PS360 couldn't.  And we now that when all is said and done, the tehology in it is more modern and efficient than the tech in the Wii U, PS360, or Vita, so even if the specs were exactly the same the actual performance would still be better.

Is vanilla Skyrim really impressive when games like Breath of the Wild and XCX are already on Wii U and BOTW is already running on the Switch portable mode at 720P?  I don't think so.  If the Wii U can run Breath of the Wild then I think it could have run Skyrim if Bethesda had tried.  With Bethesda in particular it's often not a matter of power as the PS3 version of Skyrim showed.