Zkuq said:
Hmm, I thought it was a common phrase in English too. Anyway, what I mean is that what's important isn't only individual features but also how different parts of a game interact which each other. This is especially visible in many open world games, where there's a ton of features but they have very little interaction with each other, leaving the game to feel like a set of distinct features instead of a whole. In other words, a lot of open world games miss the forest for the trees. |
Well, I don't know if it's a common phrase of not... But the way I see it, a whole IS a sum of parts.
But with that explanation, I understand what you mean. And I agree.







