bdbdbd said:
Umm... How was Gamecube's disc drive more proprietary than that of Dreamcast, PS2 and Xbox had? And how did it hurt Gamecube? What do you think was the problem with with Gamecube's console design and why do you think the bad design PS2 had did not hurt PS2, if GC design hurt GC? I don't see power being a problem with Wii U. |
The gamecube disks were designed to be read ina diffferent direction than the DVDs used for other systems. That;s why they were 'more propietary.' It was a way of preventing them from being burned and copied. What really hurt them, though, was that the small disks could only hold 1.5 gigs of data, while the PS2 and Xbox disks could hold 3x that amount. It meant that again, developers were discouraged from working harder to fit larger games like GTA onto the small disks. Many third party games that skipped the gamecube would have come to the system if it had used 4.5 gig disks instead.