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HoloDust said:
fleischr said:

Can you give an example? FunFan just gave one that seems to prove otherwise.

Sorry, what? Are we looking at the same picture? Because that image is Imagination Technologies showcase for their PowerVR GPUs that is showing superiority of FP32 over FP16 and degradation in image quality that latter produces. Just like this picture as well:

Anyway, FP16 has its place in mobile industry, but some people are having unrealistic expectations thinking that gains are 2x. IIRC, boosts from using FP16 code in real games are very modest, since most of the work is still done in FP32.

But as I said, I'm no expert on subject, best place for discussions like this is probably Beyond3D and there are threads out there dealing with this matter.

Holodust is correct on this.

Shame the search function on this forum is cumbersome, I would find my old post. :P




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