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bigtakilla said:
Ljink96 said:

Most notably CG cutscenes being used to help tell the story. In a game...something on this scale hadn't been done before. It was 1997 when it came out. Work on CG probably started in 94. To put this into perspective the first full length CG movie, Toy Story debuted in 1996. Who would have thought to use this new, emerging tech in a videogame? Now most games use CG cutscenes at least once. FFVii legitimized CG in videogames and set a standard for many games to follow. I could say more but I'm tired, need to get some shuteye 😴

*edit* Weren't there Sega CD games that had cg cutscenes (Lunar and Vay to name 2), and heck, couldn't it be argued that Star Fox had CG cutscenes on Super Nintendo? 

Nope, those were FMVs. Which consisted of on the off occasion, studio animation or pixel animation. Starfox simply had hardware that rendered untextured 3D polygons without lighting. FFVII used technology that was cutting edge at the time, Pixar was the only ones who outdid them at that time. It rendred thousands of polygons, with models that were textured, rigged and fully animated with particle effects, etc. Neither of the games you've listed use the tech that FFVII utilized.