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bigtakilla said:
Ljink96 said:

Most notably CG cutscenes being used to help tell the story. In a game...something on this scale hadn't been done before. It was 1997 when it came out. Work on CG probably started in 94. To put this into perspective the first full length CG movie, Toy Story debuted in 1996. Who would have thought to use this new, emerging tech in a videogame? Now most games use CG cutscenes at least once. FFVii legitimized CG in videogames and set a standard for many games to follow. I could say more but I'm tired, need to get some shuteye 😴

*edit* Weren't there Sega CD games that had cg cutscenes (Lunar and Vay to name 2), and heck, couldn't it be argued that Star Fox had CG cutscenes on Super Nintendo? 

No. Lunar on the Sega CD had cut-scene similar to what was made for other games of that time, albait a little more fleshed out:



The Saturn and PS versions are the ones that had anime quality cut-scenes (with CG used in certain parts).

Star Fox 64 didn't have any CG cut-scenes as far as I remember.