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Pemalite said:
Platina said:
If that means increasing the cost to $400 USD, I would be against it :/

Increasing a 6.2" screen from 1280x720 to 1920x1080 shouldn't add $101 to the cost. There are Chinese phones with 1080P 6" panels, few gigs of Ram, mid-range SoC for about $110 USD.

 

Actualy its not only about screen, higher resolution means stronger hardware or higher clocs of hardware, and that means even weaker battery life than it is.

 

the_dengle said:
Are there any Switch games confirmed to be sub-900p when docked yet? Or at least first-party games? Threads like this seem premature. Digital Foundry speculated with solid reasoning that Nintendo is optimizing their games for portable mode first and adding docked more enhancements toward the end of development. There's no need to jump to conclusions about Splatoon 2, which is still at least 4 months away from release. I think the only mostly-completed games we've seen are Zelda (900p) and Mario Kart (1080).

There will surely be some 720p games eventually (Xenoblade 2, probably), but I'll be surprised if Splatoon, Mario Odyssey, Fire Emblem, etc don't surpass that. They are running at 720 undocked, what else would they use the extra power for?

Exactly, we have 3 games confirmed working at 1080p, one at 900p and non confirmed final game that will run at 720p.

I dont think any 1st party game will run on TV mode at 720p or in portable mode below 720p.