GOWTLOZ said:
It wouldn't run on Switch according to him. So even if Nintendo fans want it and he wants to port it to Switch he can't do that. Power matters and all Nintendo fans saying power doesn't matter, here we see that it does. That was also the reason why Scalebound got cancelled as it was not able to run on XB1. |
Sure, that's more work for them. I'm sure it could run...it would probably look like shit but it would run. However, I expect different turnouts for Kingdom Hearts 3 and Final Fantasy VII R as they both use unreal 4 just as Dragon Quest XI is using Unreal 4. FFXV ran on an engine that would need to be adapted to switch, being undnerpowered and all. I never said power didn't matter, but in essense it really doesn't depending on what you're trying to accomplish. Case and point DS, Wii, GB, GBC, NES, 3DS. And of course there are times where not being powerful does hurt really bad i.e. Wii U, but Gamecube was on par in terms of graphical capability, N64 was more powerful, and what happened to those? It takes marketing, a solid idea, power, games, and luck to be a successful console. Any mix of those.







