RolStoppable said:
You should address my post properly. Asymmetrical multiplayer was actually advertised for the games, unlike off-TV play. Just because Nintendo couldn't come up with much to justify their two original key selling points (asymmetrical multiplayer and two-screen-gameplay for singleplayer games) doesn't negate that that was the Wii U concept. All it means is that the Wii U concept sucked, hence why it's abandoned with the Switch and why the Switch's dock is designed to cover the screen, so that it's clear to everyone that there will be no usage of two screens this time around. My issue with your posts is not that they make me believe that Switch could sell as bad as the Wii U, the issue is that your claims don't make much, if any, sense. Off-TV play was only a small part of the Wii U, it was more of a feature that resulted because of the things that Nintendo really wanted to do. Remember, the Wii U was supposed to support two Gamepads eventually, and that number would have been bigger if it had been feasible to process graphics for even more independent screens. The core of the Wii U concept was the evolution of the GameCube to Gameboy Advance connectivity. |
Couldn't it be that Nintendo pulled the two-screen-gameplay out of their ass _after_ designing the Wii U? It certainly looks like they completely half assed it and quickly abandoned it. If Nintendo had really intended to support two gamepads from the start, as in they designed the Wii U from the ground up to support it, they would have been able to do it. Instead they dumped the afterthought idea for what it was, rubbish.











