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KLXVER said:
h2ohno said:

No.  They're saying that the budget and staff size is a big part of the development of those specific games.  Can Nintendo spend the money to hire enough voice actors for a GTA game or pay for the licensed soundtrack?  If it took a staff of 800 people x amount of man-hours to make GTA, how long would it take a staff of 80 from Nintendo to make the same game?   Miyamoto is saying that they've learned to optimise the engine for their games to maintain good framerates and resolutions while still using the engine's advanced techniques, not that a staff of under 100 people is going to start churning out GTA clones that match up with GTA5 exactly.  And that is a good thing for a company that has relatively little experience using other people's engines.

Yeah, because BOTW is made by 80 people...

BOTW was made by 300, true.  It was the largest development team Nintendo has ever put together, and MonoliftSoft also pitched in to help with development.  GTA5, by comparison, had a staff of over 1,000.  If Nintendo had a team of 1,000 it could have had many more NPCs, more quests, and have been out in 2015.  Now the game may not have suffered from the smaller staff, which speaks to their talent, but there is no doubt things would have been diferent if the team was 3 times as large and had a budget of well over $100 million.