LivingMetal said:
Part of my concern is that as development costs go up, it's normally passed to the consumer. And I'm not going to dictate what a developer should spend. I just hope that the more this is moderated it would help minimize the rate of rising costs across the board. This will help smaller developers maintain a more affordable development cycle so they can continue to keep pushing out titles to their audiences. |
Which is how it should work.
The market has demanded more everything and put the industry on an absurd specs race. Without consoles stagnating some of that race to bankruptcy, games would be $100+ by now.







