Nuvendil said:
UE4 and Unity are extraordinarily versatile. I mean, Final Fantasy VII and Dragon Quest XI both use UE4 and their art styles and aesthetics are radically different. And then you have Ori and the Blind Forest, Freedom Planet 2, Yooka-Laylee, and Gloria Victis all using Unity. In the hands of skilled developers, Unity and UE4 can look almost however you like, they simply provide a ready-to-go foundation. I have no doubt Nintendo will still do plenty of work with proprietary engines. Breath of the Wild and Xenoblade 2 are both using engines we pretty much know to be proprietary ans is Splatoon 2 from what we can see. There are many reasons you want to be skilled with middleware engines as a first party company. One is use in development. The other is assisting in porting to your machine. |
Considering Nintendo's position with 3rd parties, this was the first thing that popped into my mind. I could see Nintendo offering help on that front to entice specific companies to port over titles that they believe to be critical towards the success of the Switch.







