RolStoppable said:
140k units is next to nothing and a "much more than that" comment isn't something that I buy into when a company refuses to disclose numbers. Analysts can predict 24m sold AR and VR devices in 2018 all they want, but that's not going to happen after the sluggish sales in 2016. Actual VR headsets won't contribute much to that projected number. Certainly not Vive. |
Ah. This is going to be one of those conversations.
"140K is nothing" And you have come to that arbitrary conclusion how? Because it doesn't sound like a big number to you? Sorry, but that's not exactly a well thought-out conclusion, is it? I'd prefer to go with industry experts over this instead of some guy whose thought process boils down to "it don't sound big":
https://techcrunch.com/2016/10/19/new-numbers-home-in-on-vive-sales/
"VR, at least as evidenced by VC investment, is on a rocket ship to the virtual moon and 140,000 is a number to crow, not hide."







