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chakkra said:
spemanig said:

See, there's a problem with reductive arguments like that. 3DS didn't sell poorly because it was too expensive, it sold poorly because it had a really bad library for its first 8 month. If the 3DS's first 9 months looked like the Switch's, it would have sold fine at $250. It's also not a handheld, it's a tabletop console, so it has completely different pricing expectations.

And yet, Nintendo did a massive price cut on it.  Now, do you really think that Nintendo would have done that if they didnt think it was strictly necessary?

Well yeah, they had to come up with a way to prevent 3DS sales from completely cratering and build momentum going into the holidays.

In terms of big sellers, 3DS had Nintendogs at launch in March, followed by Ocarina of Time 3D in June and nothing major until Mario Land, Mario Kart & Monster Hunter (in Japan) in Nov/Dec. It had a few small-medium size games in between but those were they only two games in the first 8 months that were million sellers.

If 3DS had a steady flow of big games than its possible that a big price cut would not have been needed.



When the herd loses its way, the shepard must kill the bull that leads them astray.