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LordTheNightKnight said:
I'll start.  I am really disappointed that Sean White on the HD systems is using an established engine for the HD systems, but the Wii version is using an engine that would barely pass on the Dreamcast. Don't they have access to higher quality middleware in that range. The Wii version doesn't have to look great, just more detailed than SSX, which was a PS2 launch title (at least in the US).

I think Ubisoft generally feel they've hit a genre that hasn't been announced for the balance board yet as all devs are clambouring to support the thing at the moment (think they see this as the best way to help software sales).  Problem is I fully expect there to either be a SSX or a 1080 announced at E3 and I think both of these titles would do better.