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Slarvax said:
DélioPT said:
Well, it's hard to comment because Switch really isn't his work, but Iwata's.
What may be his work is how they will make Switch relevant: games and HW revisions/iterations.

Personally, i still believe that making just a single piece of HW instead of two (HW and HH) might bring less revenue.
Let's see how things go.

That's a good point I haven't read about before. The benefit of the Switch is all development teams working on one, single platform, making dev time and costs more efficient (and different studios can help each other out more). 

But what you say is pretty interesting. By selling Wii U and 3DS, Nintendo was making $450 in hardware and $100 in software revenue. With only one system and one type of game (as in, no more handheld MK and console MK, for example), they potentially make a lot less money, even by selling the same amount of systems and games... dude, you made me think.

I've talked about this lots of times before the actual Switch reveal (when Eurogamer began the hybrid rumours). On one hand, development will be more straightforward and efficient. On the other hand, they lose out on suckers like me who buy both their consoles and handhelds, and buy lots of games that will now be just one game instead of 2 (like MKWii and MKDS) on the Switch.

 

To be honest, I always thought that the best approach would've been to have 2 platforms with very similar development environments, so games like Mario Kart and 3D Mario could have the same engine running on both platforms, but with different level design and more graphical bells and whistles on the console. It'd decrease the work they need to put in development by a lot, whilst allowing for more revenue since they sell 2 different games instead of just 1. This'd also make the console at least PS4 level.

 

Alas, I gotta settle for what we actually got :S