bdbdbd said:
I really agree your comment on the gradient part - which is pretty much what Spemanig said too - it's just that everyone arguing him is making the binary argument. If you look at the comment of the guy I replied to, first he posted a link to an editorial that was talking about 8K not being enough, whereas the whole discussion is essentially about sub-2K resolutions. So far all we have is underpowered hardware because upping the resolution to a decent level, would mean lower polycount and less effects. I'm not sure how much high end PC's could do, but when talking about decent VR, I think we can put PSVR, Samsung Gear and Switch cardboard VR into the same box of low end virtual reality. If you think PSVR is good enough, it's easy to understand why Switch cardboard would be good enough. Nice to see you noticed the sarcastic tone in my post, though. |
I see the point you're trying to make, but I can't agree on putting PSVR and Samsung Gear anywhere near the same bag, especially if we're talking about gaming VR.
No mobile VR can do gaming. On the other hand we can play Resident Evil 7 in PSVR (and soon Dirt Rally VR)
PSVR= Gaming
Mobile VR= 360 Videos
720p 'mobile vr'= terrible even at videos, gaming don't even think about it







