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Otter said:
potato_hamster said:

Do you say this from a technical background, or from a perspective of "I can't think of a reason why it's not feasible, therefore it is"?

Because from a technical point of view, as I stated previously. It really isn't feasible. The presence of a USB-C port alone is enough to make this not feasible. But if you have reasons why you think transferring data from a processor to a co-processor over a bus with a bandwidth as limited as USB-C's is not only feasible but could net meaningful performance gains at an affordable price, well be my guest. I'm all ears.

My response wasn't about the technical possibility of a functioning SCD, it was about a hypethetical powerful dock automatically equating to portable games running worse. 

"docked games will run better but then you have to think, how will undocked games run :-/"

" The difference in hardware would eventually catch up to how the undocked switch plays games."

Well that's a valid point as well. Right now the difference between docked and undocked mode is really little more than screen resolution. You're not talking about higher resolution textures, more complicated 3D models, animation, rigging, or anything like that. Adding extra power to accomodate those kindsenhancements means building the engine to handle the swapping of those assets in real time, and that would mean there would be less system resources to make the handheld mode run as well.