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bdbdbd said:

ps4tw said:

Tip: Stop talking about things you don't understand:

https://arstechnica.com/gaming/2013/09/virtual-perfection-why-8k-resolution-per-eye-isnt-enough-for-perfect-vr/

 A 720p screen would result in the screen-door effect that would make any game unplayable, with a resolution so low it is only slightly larger than the original Oculus Rift dev kit. 

Good point. Full HD would actually be roughly 9 inches, whereas the 14 inch would be about the same ppi on full HD in comparison to 6,2 inch 480p screen.

Let me guess, it just happens to be everything under 721p on a 6,2 inch or bigger screen that experience the screen-door effect? I knew it! And not like everything we have so far looks like shit anyways? 

I'm guessing you don't realise resolution and screen size are not related in any way? As the Switch can only output 720p on the move, then it simply doesn't have the power to do 1080p per eye, which is considered the minimum viable resolution for VR.