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setsunatenshi said:
bdbdbd said:

Remember when G&W had crystal screen?

This isn't a fair comparison. First we'd need to have a device with enjoyable experience and after that see how 720p fares against.

Good point. Full HD would actually be roughly 9 inches, whereas the 14 inch would be about the same ppi on full HD in comparison to 6,2 inch 480p screen.

Let me guess, it just happens to be everything under 721p on a 6,2 inch or bigger screen that experience the screen-door effect? I knew it! And not like everything we have so far looks like shit anyways? 

The quality of the experience is a gradient, not a binary good/bad. So if you consider the quality of the VR in $400 to $900 hedsets less than enjoyable, I'd be curious to hear your thoughts on a 720p underpowered handheld trying to run the same VR experiences.

Will take the comment as humorous if that was the original intent :)

I really agree your comment on the gradient part - which is pretty much what Spemanig said too - it's just that everyone arguing him is making the binary argument. 

If you look at the comment of the guy I replied to, first he posted a link to an editorial that was talking about 8K not being enough, whereas the whole discussion is essentially about sub-2K resolutions. So far all we have is underpowered hardware because upping the resolution to a decent level, would mean lower polycount and less effects. I'm not sure how much high end PC's could do, but when talking about decent VR, I think we can put PSVR, Samsung Gear and Switch cardboard VR into the same box of low end virtual reality. If you think PSVR is good enough, it's easy to understand why Switch cardboard would be good enough.

Nice to see you noticed the sarcastic tone in my post, though.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

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