setsunatenshi said:
If that's your best argument, then I guess you don't really have anything to add to this debate. I'm far from the only person in this same thread pointing out how undoable VR is in a 720p. I have personal experience with different types of VR solutions and enough technical knowledge to understand why the Switch as actually underpowered to do modern VR gaming. But I guess nowadays reality is multiple choice and what feels real is more important than what is real. |
So what's "real" is that you're the sole authority on VR? Right. It doesn't matter that you have personal experience. You're not the only person with that experience. Other people have had it too, and they've been fine with 720p 60fps. Doesn't matter if they are present in this thread. It's well documented. Your personal experience doesn't supercede theirs.
As for "technical knowledge," don't be absurd. VR isn't some magical computational anomaly. It's just a split screen. Like I said, there are phones far weaker than the Switch that do VR gaming just fine. Games are designed around the specifications of their hardware. That's how it's always been. If someone wants to make a VR game for the Switch, they just have to account for its power and target 720p/60fps with a split screen. That's how you've gotten split screen multiplayer since the SNES. VR doesn't need to look realistic to be immersive.







