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Why did the new 3DS-XL add eyetracking?
"eye-tracking ability means that the headset can increase the resolution of the area that the user is looking at, and decrease the resolution elsewhere, allowing for better graphics with a lower-end processor."

Screen door effect can be reduced by moving the display further from your eyes and using a bigger screen instead. Say a 6.2" display v 5.7" on PSVR.

Nintendo doesn't need to split displays in half to achieve 3D like other VR setups. They already have 3D tech remember?

If Nintendo has shortened the focal length of 3DS tech, 3-4" instead of 18" and added eye tracking, Nintendo's VR power requirements won't be as high as other VR setups.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!