Can't say that this is entirely unexpected.
Some game engines don't have native support for ARM... And who knows what the Switch's API/Driver/OS maturity is like, that's going to prolong things.
It takes a couple of days to port an indie game from PC to Xbox One, Microsoft being able to share Direct X/Windows Kernel between platforms is a massive advantage in this aspect.
| Ck1x said: Which games are created using PC as base though? I think he maybe stating this as a worse case scenario. Seems like most 3rd party games are created with the PS4 and XbOne in mind first and then ported to PC. Just because a platform maybe easy to develop for, things still need to be optimized for the Switch! |
Majority of games are developed on PC.
This is why at things like E3, Microsoft, Sony and Nintendo use the PC to "demo" their console games, even console exclusive games.
Games are thus not really "ported" to the PC in the same sense as a PC game being ported to a console.
Where "extra time" to work on PC games come into it is because supporting PC-centric features can take time (Eyefinity, Surround Vision, Crossfire, SLI, Higher Resolutions, Framerates, better Texturing, Anti-Aliasing, Texture Filtering, HBAO+ etc' etc'), GUI sometimes needs an overhaul.
Plus, if you look at a game like overwatch... The PC version has COMPLETELY different game balancing to the console versions thanks to the Mouse and Keyboard.

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