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Ka-pi96 said:
A year sounds like an incredibly long time for a port. Is that one guy working on it by himself or something? Surely the biggest studios with more manpower can get it done much faster than a year right?

To be honest, I doubt porting to the Switch would be a priority for most developers or publishers unless it turns into a huge hit down the road.  At this point, I would imagine most would only have a small team working on it.

The real problem is that most multi-platform games are already pressed for time all the way up to release and beyond, when they're still working on patches for the things they couldn't finish.  This is even more true for the big annual releases that won't delay past the holiday season even if the game is barely working.  Add on top of that a port that's more difficult than the others, with a lower installed base and a less favorable eco-system, and it might mean the Switch version won't see any attention until after it has already launched on PC/Xbox/Playstation.