| Faelco said: That's not how it works. Not at all. What you're describing as "100% AR = VR" isn't VR but just a game with a gyroscope. You can use Gravity Rush as an example, you can see all around your character by turning the console. But it's absolutely not AR, and not VR. You could add 3D to that and it's still wouldn't be either AR or VR. AR covers part of the camera feed. VR doesn't cover anything, it's a full screen with absolutely nothing from the camera feed on it. And the screens are completely different too, like the full technologies behind it. You really are trying to compare apples and oranges by saying "100% orange juice = Apple juice". |
Until we get transparent displays, the only way to do AR is with a camera feed -> display. The holy grail of AR wouldn't use a camera at all.
If I wanted to play an AR game in the Mushroom Kingdom instead of my living room, the camera feed would be turned off and changed to a Mushroom Kingdom background instead. If the screen was right in front of my eyes delivering 3D then it'd be VR.
Nov 2016 - NES outsells PS1 (JP)
Don't Play Stationary 4 ever. Switch!







